Virtual Mouse
Many visual novels were written for a desktop, and expect a mouse: small buttons, hover highlights, right-click for the game menu, a wheel for scrolling history. The Virtual Mouse turns the screen into a trackpad that drives an on-screen pointer, and the game receives it as real mouse input.
Enable by Default
Section titled “Enable by Default”| Setting | Enable by Default |
| Default | Off |
Starts every game with pointer mode already active. You can also turn it on and off at any time during a game — see Turning it on during a game.
Using the pointer
Section titled “Using the pointer”Drag anywhere on the screen to move the pointer. The surface is invisible: a faint cloud of dots appears around your finger only while you are touching it.
| Gesture | Result |
|---|---|
| Drag | Moves the pointer |
| Tap | Left click, at the pointer, not where you tapped |
| Hold briefly, then drag | Left-button drag — for sliders and drag targets |
| Two-finger tap | Right click, which usually opens the game menu |
Turning it on during a game
Section titled “Turning it on during a game”Three ways, all doing the same thing:
- The Virtual Mouse button below the volume control in the game overlay. It turns green while pointer mode is active.
- The quick menu centre button, if you set it to Virtual Mouse. See Quick Menu Overlay.
- The in-game Virtual Mouse settings window, from the overlay’s settings window.
Pointer Speed
Section titled “Pointer Speed”| Setting | Pointer Speed |
| Default | 1.6 |
| Range | 0.5 - 3.0 |
How far the pointer travels for a given finger movement. Higher crosses the screen faster; lower is easier to aim precisely.
Hold Delay
Section titled “Hold Delay”| Setting | Hold Delay |
| Default | 0.3 seconds |
| Range | 0.1 - 1.0 seconds |
How long to hold still before a drag begins. A short hold arms the left button, then dragging moves with the button held — the way you would drag a slider with a real mouse. Raise it if ordinary taps are being mistaken for drags; lower it if arming a drag feels sluggish.
Haptics
Section titled “Haptics”| Setting | Haptics/Vibration |
| Default | On |
A small tick when the drag arms, and on clicks. This also covers the scroll wheel’s per-notch feedback.
Scroll Wheel
Section titled “Scroll Wheel”A wheel you can spin to scroll, useful for history and preference screens that expect a real mouse wheel. It works independently of the pointer — you can leave the wheel on without ever turning the Virtual Mouse on.
Enable
Section titled “Enable”| Setting | Enable |
| Default | Off |
Shows the scroll wheel during gameplay.
Moving the wheel
Section titled “Moving the wheel”Drag either grip — the dotted panels at the top and bottom — to reposition the wheel. Dragging the ridged band in the middle scrolls instead of moving it.
Scroll Speed
Section titled “Scroll Speed”| Setting | Scroll Speed |
| Default | 1.15 |
| Range | 0.5 - 3.0 |
How much the wheel turns for a given finger movement.
Opacity
Section titled “Opacity”| Setting | Opacity |
| Default | 100% |
| Range | 10% - 100% |
Transparency of the wheel while you are not touching it.
Related
Section titled “Related”- Game Overlay Settings — Position and opacity of the overlay buttons.
- Quick Menu Overlay — Put the Virtual Mouse toggle on the quick menu.
- Gestures — Swipe gestures, which continue to work as normal.